Beginnings
Classic Era / Vanilla baselineObjective
Bring 3 Feather Charms to Alamar Grimm in Anvilmar.
Who and what you need
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Classic in-game map · 11 baseline placements. Select a pin for its name and coordinates. Not live spawn tracking.
Coordinates and linked records
Description
You must be the new warlock everyone's been whispering about. Must be someone's taken a liking to you if they've asked me to take time away from my research to start your training. Don't worry, I won't hold it against you. The simplest of the summoning spells you will learn is that of the imp. Before I impart this to you, however, you must prove that you have the necessary magical and physical ability. Bring me three feather charms from the frostmane novices from the cave to the southwest.
Reputation faction
Reward spell
Rewards
Money: No monetary value supplied
XP and reputation totals are withheld here: this server-derived baseline can disagree with live Classic values.
Progress text
Those feather charms the novices carry have some sort of magical power to them. It will be interesting to research them. I wouldn't have expected it from the trolls.
Completion text
Very good, very good! You've done well, adventurer. Perhaps the interest that is being shown in you is deserved, after all. That'll be for the others to decide--assuming your imp doesn't overpower you and nip your career in the bud. For now, I'm satisfied that you'll probably survive your first few months as a warlock. A word about the imp, adventurer. As a gnome knows, don't let its size fool you, its magic can be very dangerous.
Class and race requirements
Races: Human, Dwarf, Night Elf, Gnome · Classes: Warlock.
