Mana Surges
Classic Era / Vanilla baselineObjective
Kill 12 Mana Surges in the allowed time limit.
Who and what you need
Starts at / Turn in to
Relevant locations

Classic in-game map · 2 baseline placements. Select a pin for its name and coordinates. Not live spawn tracking.
Coordinates and linked records
Description
We are almost finished, but this last step is the most perilous, adventurer. I have the empty summoner's orb and am ready to empower it. We will do this by harnessing the energy of a mana rift. I'll cast a spell that will temporarily open a rift, from which creatures, mana surges, will pour out. You must defeat the mana surges and their power will be released, which I will then collect. Kill enough mana surges before the rift closes and I will place all their collected energy in your orb.
Prerequisite
Next in chain
Rewards
Money: No monetary value supplied
XP and reputation totals are withheld here: this server-derived baseline can disagree with live Classic values.
Progress text
You have not killed the required amount of mana surges, adventurer.
Completion text
You did it! I never doubted you for a second! Ok, maybe for just a second, or two... but basically I didn't have much doubt. Honest.
Class and race requirements
Races: All · Classes: Mage.
