Gathering the Cure
Classic Era / Vanilla baselineObjective
Bring 5 Earthroot and 12 Lunar Funguses to Alanndarian Nightsong in Auberdine so she may make a curative salve.
Who and what you need
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Required item
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Relevant locations

Classic in-game map · 22 baseline placements. Select a pin for its name and coordinates. Not live spawn tracking.
Coordinates and linked records
Description
The water will serve as the base of the curative salve I'll make for the deer. For curative properties, I need some earthroot. Herbalists know how to find it, so if we're unlucky and you aren't one then you'll need to find one to help us out.
Finally for potency, I need some
lunar fungus. Finding lunar fungal blooms is easy enough; they're all over the place in caves just to the east of here. Moonkin reside in the caves and they're irritable as of late, so be careful.
Prerequisite
Next in chain
Reputation faction
Rewards
Money: No monetary value supplied
XP and reputation totals are withheld here: this server-derived baseline can disagree with live Classic values.
Progress text
Have you got the reagents I need to make the salve? The deer aren't getting any better on their own, so we better hurry to help them out!
Completion text
This is good, adventurer, so much so that it should be enough to make some ample doses of the salve - at least enough to start to make a difference. Making a cure for poisons can be quite difficult at times because each one often requires a very specific antidote to counteract it. Imagine being able to cure a poison at will without having to worry about the exact ingredients of what the antidote must be! Now, let me get to work on this!
Class and race requirements
Races: Night Elf · Classes: Druid.
