Gathering the Cure
Classic Era / Vanilla baselineObjective
Bring 5 Earthroot and 5 Kodo Horns to Tonga Runetotem at the Crossroads so he may make a curative salve.
Who and what you need
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Required item
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Relevant locations

Classic in-game map · 214 baseline placements (first 100 pins shown). Select a pin for its name and coordinates. Not live spawn tracking.
Coordinates and linked records
Description
The water will serve as the base of the curative salve I shall make for the gazelles. For curative properties, I need some earthroot. Herbalists know how to find it, so if you are not familiar with this skill you'll need to find one to help us out. Finally for potency, I need kodo horns - mere chips and fragments will not suffice. Kodos you can handle wander the northern part of the Barrens; bring some down for the greater good of the balance adventurer, and fetch the horns for me.
Prerequisite
Next in chain
Reputation faction
Rewards
Money: No monetary value supplied
XP and reputation totals are withheld here: this server-derived baseline can disagree with live Classic values.
Progress text
Have you got the reagents I need to make the salve? The gazelle aren't getting any better on their own, so we better not tarry in our effort to save them!
Completion text
This is good, adventurer, so much so that it should be enough to make some ample doses of the salve - at least enough to start to make a difference. Making a cure for poisons can be quite difficult at times because each one often requires a very specific antidote to counteract it. Imagine being able to cure a poison at will without having to worry about the exact ingredients of what the antidote must be! Now, let me get to work on this!
Class and race requirements
Races: Tauren · Classes: Druid.
