More Components of Importance
Classic Era / Vanilla baselineObjective
Acquire
Druidical Remains and return them to Bodley inside Blackrock Mountain.
Who and what you need
Starts at
Turn in to
Required item
Starts at / Turn in to
Relevant locations

Classic in-game map · 2 baseline placements. Select a pin for its name and coordinates. Not live spawn tracking.
Coordinates and linked records
Description
class, listen closely. Now that we have the location of the last amulet piece, we still need another component to suffuse the brazier with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade.
Mor Grayhoof, our most prominent druid, had many close friends amongst the Cenarion Circle, some of which have fallen to the silithid. I need you to retrieve some
Druidical Remains from the silithid that inhabit the environs of Hive'Regal in southeastern Silithus.
Quest chain note
The prerequisite, next-step and exclusion rules for these same-title quest variants are still under review. Follow the objective for your active quest; the baseline chain below is not a verified route for every variant.
Review sourcesPrerequisite
Next in chain
Area
Rewards
Choose one
Bloodkelp Elixir of Dodging × 3
Bloodkelp Elixir of Resistance × 3
Money: No monetary value supplied
XP and reputation totals are withheld here: this server-derived baseline can disagree with live Classic values.
Progress text
Have you returned already then, class, with what I sent you out to gather?
Completion text
A job well done, adventurer. I will imbue the essence of the remains into the brazier. Now all that is left is to go to the lower portion of Blackrock Spire, to the chamber where War Master Voone resides in Tazz'Alaor, and use the brazier to summon forth the corrupted spirit of my former cohort, Mor Grayhoof. He cannot rest until the amulet piece is taken from him. Oh, by the way, I had some leftover bloodkelp from your trip to Alcaz Isle, so I made it into some potions for you. Take your pick!
Class and race requirements
Races: All · Classes: All.
