Call of Water
Classic Era / Vanilla baselineObjective
Bring the
Shard of Water to Islen Waterseer in the Barrens.
Keep for turn-in
Have
Shard of Water × 1 with you when completing this quest. This is the item provided with the quest, not an additional item to farm.
Who and what you need
Starts at
Turn in to
Turn in to
Relevant locations

Classic in-game map · 1 baseline placements. Select a pin for its name and coordinates. Not live spawn tracking.
Coordinates and linked records
Description
Take shard. Take shard and give life. Give life and understand. Understand water is life... corruption stops life. You protect and give life with water's power.
Prerequisite
Reward spell
Mutually exclusive quests
Choosing one closes the other in the original Classic reference.
Rewards
Guaranteed items
Water Totem × 1
Money: No monetary value supplied
XP and reputation totals are withheld here: this server-derived baseline can disagree with live Classic values.
Progress text
You've returned. Splendid! How went your journey to Silverpine? Did it take you long? It is hard for me to tell if you were successful there because so much of the land has become corrupt. Its stench overwhelms any good that you might have done. But small successes are sometimes as important as large ones. Purifying the water there was instrumental for you, and for all shamans.
Completion text
This is the proof I asked for. You've done well, adventurer. I am pleased to be the first to congratulate you and give you this... your water totem. Use it well, and good luck. Your next test will not be for some time, so learn your lessons well. Pure water will not only give life back to those who are injured, but can have many other effects. I suggest you seek out a shaman trainer when you have the time. They might have other spells for you to learn.
Class and race requirements
Races: Orc, Undead, Tauren, Troll · Classes: Shaman.
