The Hidden Chamber
Classic Era / Vanilla baselineObjective
Read Baelog's Journal, explore the hidden chamber, then report to Prospector Stormpike.
Explore: Explore the Hidden Chamber
- Uldaman · Inside the instance; no map coordinates in this reference
Exploration/event reference positions, not live tracking or a guaranteed completion point.
Who and what you need
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Relevant locations

Classic in-game map · Dungeon layout reference only; imported coordinates have not been matched to this artwork. Pins are withheld. Not live spawn tracking.
Coordinates and linked records
Description
Now for the task at hand. There is a secret chamber, the Chamber of Khaz'mul, that must be explored. The problem is that the chamber's behind a huge, locked door! It's a lucky thing I know how to open it. I've described everything in my journal, here on the table. My band and I are stuck here for now... so you, adventurer, must find the chamber of Khaz'mul for us! Read my journal, explore the chamber, then report to Prospector Stormpike at the Explorers' League in Ironforge.
Prerequisite
Reputation faction
Area
Rewards
Choose one
Dwarven Charge × 1
Explorer's League Lodestar × 1
Money: No monetary value supplied
XP and reputation totals are withheld here: this server-derived baseline can disagree with live Classic values.
Progress text
Do you have something to report?
Completion text
You have seen the Chamber of Khaz'mul? Amazing! Baelog was sure it existed, but I must admit that I had my doubts. Thank you, adventurer. With luck your finding will incite our leaders to renew their efforts to retake Uldaman. And if it is ever again under Ironforge control, then the secrets of the Chamber of Khaz'mul will be ours!
Class and race requirements
Races: Human, Dwarf, Night Elf, Gnome · Classes: All.
